Permits unlimited usage of the addon for commercial and non commerical releases for one single individual
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With MM_Unloader you can release unused textures from memory at any time during gameplay.
Construct keeps textures of Sprites/SpriteFonts/etc. in memory even after all the instances got destroyed. This is in case you would want to create this object again.
So even if the object will not be created any more on this layout, it resides in memory. This is ok for most of projects, however there are certain projects/cases where you would like to clean up the RAM before the layout transition like open world games, single layout games, multi-sprite-background setup optimized with Paster plugin, etc. You can also just want to release the memory for other apps on the device in case of low RAM availability (on mobile for instance). There are probably hundreds of other reasons you would want to do it that I can't currently think of. After all - now it's possible with MM_Unloader.
This plugin is NOT a dangerous or unstable hack. It's fully compatible with C2/3 engine runtime and uses exactly the same techniques as native clean-up during layout transition. It's absolutely safe to use.
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A purchase of a Construct 2 addon permits unlimited usage for 1 single developer. This developer is permitted to use the addon for life in as many commercial and non commercial projects as they wish. The license is strictly non-transferable. If more than one developer wishes to make use of the addon, multiple licenses will be required.
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MM_Unloader (unload from memory)
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