Basket Case is a tap-to-move catch-the-object game. You move your character on the screen by tapping or holding down on the screen (mouse and touchscreen enabled) and catch the falling apples in your basket. You are fighting against the clock, but by catching apples you gain extra time. Once time runs out, it is all over! Your best score is kept in storage, so you can always try to improve your game.
Sprite Font+ https://spritefontplus.codeplex.com/
The following assets were used, and can be re-used as long as you give credit:
Character provided by Kenney, http://kenney.nl
For questions about payments and the store itself, please refer to the Scirra store frequently asked questions
Yes! Just make sure if you re-use the character or ground tiles, you give credit where it is due. See the included document for who to credit.
Yes! I made the game in a way it is easily modifiable, and you could use the logic elsewhere.
Sure does! Give it a go. Try the demo and change your screen size every-which way.
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If you purchase an asset an an exclusive price, you are also bound by all terms in this License (c). An exclusive price means that the item from that point onwards will be delisted from the Scirra store and no longer for sale. Non exclusive licenses may have already been sold up to that point. Use the sales figures published on the items page for indication of how many have been sold to date. Licensed Content purchased at an exclusive price are permitted for use on unlimited projects within the terms of this Agreement.
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Buy this item at the exclusive price today and it we will be de-listed from the Scirra store immediately!
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This item has currently been sold an estimated 0 times to date. Buy at the exclusive price today and no one else will be able to buy it.
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HTML5 Web Version
Try it out on desktop, mobile, etc. Try all different resolutions (resize that browser!)
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