This game esspecially useful for those that are learning the platform. With lots of game-transferable 'code'/logic.
In this simple game you are given one task: press the button, and don't let go of it. The button is sneaky though, so you better be ready for any trickery it might use to try and make you let go early.
Useful transferable source code features include:
For questions about payments and the store itself, please refer to the Scirra store frequently asked questions
- How to create a letter-by-letter chat feature that emulates someone typing.
- How to seamlessly blend backgrounds so that transitions are clean.
- How to display a formatted timer that takes converts total-second into a clock format.
- How to make time/event specific conversation pieces show up through the use of a dictionary.
- And more, including: conditional sound fading, off-screen object generation, multi-touch support etc.
No. This is because some of the multimedia was made by the game's creator, while others were adapted from royalty free sources.
Soon all the custom-made media will be made available in the Scirra store.
It is a game of psychology - how long are players willing to hold down the button (and put up with it's nonsense) in order to either win or see all the games content.
It's also a great format for including a variety of different behaviours that would seem out of place in most conventional games (i.e. good practice).
It should. We don't have every device on the market to test on, however it was tested on a Windows PC, an Android phone, an Android tablet, and an Apple Phone - and they all worked perfectly.
This is caused by some devices not having the original games font/s installed, and thus defaulting to something plain like Ariel or Times New Roman.
It can be fixed by installing the required font/s on the device (Ariel and Rockwell)
Of course, you can contact the games creator through their support page, located here:
This Agreement is a license, not an agreement of sale. Licensee shall not acquire any copyright ownership or equivalent rights to any of the Licensed Content. Seller and the Licensed Content sources retain all right, title and interest in and to all of the copyrights, trademarks, and all other proprietary rights in the Licensed Content. All rights in and to Licensed Content not expressly granted in this agreement are retained by Seller or its suppliers.
Licensee may provide access to Licensed Content to no more than ten Authorised Users simultaneously, provided that access to Licensed Content is used solely for the purpose of creation or reproduction of Works for Distribution made by or on behalf of Licensee.
Licensee may use the Licensed Content in up to 1 commercial projects. A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution. If Licensee wishes to use the Licensed Content in more than 1 commercial projects they will need to purchase an additional License or the Licensed Content at the exclusive price if one is available (c.4).
Licensee is permitted to use the Licensed Content in unlimited free projects. A Free Project is one defined as a Work For Distribution that generates zero revenue, has generated zero revenue and does not have the capability to generate revenue in any form.
Licensed Content may not be used contrary to any restriction on use indicated herein.
Licensed Content may not be resold, sublicensed, assigned, transferred or otherwise made available to third parties except as incorporated into Works for Distribution. Licensed Content may not be distributed to third parties as standalone files or in a way that unreasonably permits the recipient to extract the Licensed Content for use separately and apart from the Work for Distribution.
Licensee may not distribute the Licensed Content in any library or reusable template, including but not limited to game templates, website templates intended to allow reproduction by third parties on electronic or printed products. Licensee may not distribute Licensed Content in a manner meant to enable third parties to create derivative works incorporating Licensed Content.
Licensee may not superficially modify the Licensed Content and sell it to others for consumption, reproduction or re-sale. For example, but without restriction, Licensee may not resell audio tracks as backgrounds, hold music, ringtones etc.
Licensee may not incorporate the Licensed Content into a logo, trademark or service mark.
Licensee may not incorporate the Licensed Content in advertisments (excluding advertisments for permitted Work For Distribution), broadcast TV, theatrical or movie releases.
Licensee shall not use the Licensed Content in a manner that violates the law of any applicable jurisdiction.
Licensee shall not claim copyright or attribution of Licensed Content.
Licensee shall not use the Licensed Content in a pornographic or defamatory manner, whether directly or in context or juxtaposition with other materials.
The license contained in this Agreement terminates automatically without notice from Seller if Licensee fails to comply with any provision of this Agreement. Upon termination, Licensee must with immediate effect stop using the Licensed Content, destroy, delete and remove the Licensed Content from Licensee’s premises, computer systems and storage. Licensee must also make all reasonable efforts to ensure that copies of the licensed content are removed from any locations it has been distributed to.
If you purchase an asset an an exclusive price, you are also bound by all terms in this License (c). An exclusive price means that the item from that point onwards will be delisted from the Scirra store and no longer for sale. Non exclusive licenses may have already been sold up to that point. Use the sales figures published on the items page for indication of how many have been sold to date. Licensed Content purchased at an exclusive price are permitted for use on unlimited projects within the terms of this Agreement.
If you receive a refund for payment of Licensed Content in part or full that you requested, your license is terminated with immediate effect and you must follow all termination procedures listed in (c3). If you purchased Licensed Content at an exclusive price it may be relisted for sale in the store.
Buy this item at the exclusive price today and it we will be de-listed from the Scirra store immediately!
Items with exclusive prices are not sold anywhere else, and will not be sold anywhere else ever again if purchased at this price.
This item has currently been sold an estimated 0 times to date. Buy at the exclusive price today and no one else will be able to buy it.
Press It, Hold It
Green Button (RF).png
Light Blue Hold ME(RF).png
Red Try Again (RF).png
Spider fantasy blue scary RF Shrunk.png
Water Droplet Falling - 50% Trans RF.png
Water Droplet Falling 2 - 50% Trans RF.png
Water Droplet Falling 3 - 50% Trans RF.png
Water rain Droplet Falling - 50% Trans RF.png
ElavatorMusic - Loopable.m4a
ElavatorMusic - Loopable.ogg
ElavatorMusic - Loopable.wav
Short Hiss - Generic.m4a
Short Hiss - Generic.ogg
Please note some of these images are watermarked.
A 3rd set of over 150 seamless audio loops, great for building atmosphere.
Great for learning arrays and simple simulations, this template implements Conway's Game of Life.
This template allows for easy inclusion of 8 directional motions-via a dynamic UI-into mobile games.
Simulate a classic console controller! Easy to use and non-intrusive.
7 fully commented enemy ship AI behaviours to use in your Space Shooter games.
Over 140 Tracks, 12 different genres, you'll definitely find music for your game here.
20 currencies accepted here!