Permits Royalty Free usage for one single commercial project.
You are permitted to use the asset on unlimited non-commercial projects.
Read the full license text
Requires Spriter Pro and a Construct license.
Games made with this engine have been tested and run very well as HTML5 games,stand alone apps for PC, and Android. At this time we've not yet found a viable method to successfully export the games as stand-alone IOS device apps. We aim to resolve this issue as soon as possible, but no estimate or guarantee can be given.
The Spriter plugin for construct 3 has not yet been ported to support C3's new optimized run-time, so the exported games use the less optimized run-time for now. We intend to port the Spriter plug-in for this optimized run-time when we can, but can't promise when this will be.
Completely customizable player physics.
Edit and add as many levels as you desire.
You can create auto-scrolling levels.
You can bodies of water for the player to swim in, tweak the player's in-water physics, and add water-based enemies for the player to vanquish.
Add fully customizable signs or non player characters anywhere in the levels.
Add variety to the size and behavior of the basic enemies provided, or clone and alter their attributes to create entirely new enemies for potentially endless variety.
The player character and boss are Spriter characters. Load up the provided projects in Spriter Pro and the graphics program of your choice and edit or completely change their appearance and style of movement.
You can clone the boss Spriter project and change it to make as many additional bosses you'd like, with completely different looks and behaviors.
Includes a loading screen, a Splash screen with a fully customizable Spriter made menu, a Save slot select screen, and an expandable sequential level select screen where each level is unlocked when the previous level is defeated. It includes several example levels to get you started.
Includes the art for 5 different environments.
Any number of sequential game start story screens and victory screens can be added as desired.
For questions about payments and the store itself, please refer to the Scirra store frequently asked questions
Yes, and the art can be used either as is or edited in your games.
Yes, In order to be able to fully customize the player, boss, menu, and make new bosses you'd need Spriter Pro.
No, it exceeds the event limit and layer limit of the free versions.
Not yet, but we plan to update/port the Spriter plug in that this engine requires to be able to work using the new c3 runtime. We just can't estimate exactly how soon this will happen.
This Agreement is a license, not an agreement of sale. Licensee shall not acquire any copyright ownership or equivalent rights to any of the Licensed Content. Seller and the Licensed Content sources retain all right, title and interest in and to all of the copyrights, trademarks, and all other proprietary rights in the Licensed Content. All rights in and to Licensed Content not expressly granted in this agreement are retained by Seller or its suppliers.
Licensee may provide access to Licensed Content to no more than ten Authorised Users simultaneously, provided that access to Licensed Content is used solely for the purpose of creation or reproduction of Works for Distribution made by or on behalf of Licensee.
Licensee may use the Licensed Content in up to 1 commercial projects. A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution. If Licensee wishes to use the Licensed Content in more than 1 commercial projects they will need to purchase an additional License or the Licensed Content at the exclusive price if one is available (c.4).
Licensee is permitted to use the Licensed Content in unlimited free projects. A Free Project is one defined as a Work For Distribution that generates zero revenue, has generated zero revenue and does not have the capability to generate revenue in any form.
Licensed Content may not be used contrary to any restriction on use indicated herein.
Licensed Content may not be resold, sublicensed, assigned, transferred or otherwise made available to third parties except as incorporated into Works for Distribution. Licensed Content may not be distributed to third parties as standalone files or in a way that unreasonably permits the recipient to extract the Licensed Content for use separately and apart from the Work for Distribution.
Licensee may not distribute the Licensed Content in any library or reusable template, including but not limited to game templates, website templates intended to allow reproduction by third parties on electronic or printed products. Licensee may not distribute Licensed Content in a manner meant to enable third parties to create derivative works incorporating Licensed Content.
Licensee may not superficially modify the Licensed Content and sell it to others for consumption, reproduction or re-sale. For example, but without restriction, Licensee may not resell audio tracks as backgrounds, hold music, ringtones etc.
Licensee may not incorporate the Licensed Content into a logo, trademark or service mark.
Licensee may not incorporate the Licensed Content in advertisments (excluding advertisments for permitted Work For Distribution), broadcast TV, theatrical or movie releases.
Licensee shall not use the Licensed Content in a manner that violates the law of any applicable jurisdiction.
Licensee shall not claim copyright or attribution of Licensed Content.
Licensee shall not use the Licensed Content in a pornographic or defamatory manner, whether directly or in context or juxtaposition with other materials.
The license contained in this Agreement terminates automatically without notice from Seller if Licensee fails to comply with any provision of this Agreement. Upon termination, Licensee must with immediate effect stop using the Licensed Content, destroy, delete and remove the Licensed Content from Licensee’s premises, computer systems and storage. Licensee must also make all reasonable efforts to ensure that copies of the licensed content are removed from any locations it has been distributed to.
If you purchase an asset an an exclusive price, you are also bound by all terms in this License (c). An exclusive price means that the item from that point onwards will be delisted from the Scirra store and no longer for sale. Non exclusive licenses may have already been sold up to that point. Use the sales figures published on the items page for indication of how many have been sold to date. Licensed Content purchased at an exclusive price are permitted for use on unlimited projects within the terms of this Agreement.
If you receive a refund for payment of Licensed Content in part or full that you requested, your license is terminated with immediate effect and you must follow all termination procedures listed in (c3). If you purchased Licensed Content at an exclusive price it may be relisted for sale in the store.
Buy this item at the exclusive price today and it we will be de-listed from the Scirra store immediately!
Items with exclusive prices are not sold anywhere else, and will not be sold anywhere else ever again if purchased at this price.
This item has currently been sold an estimated 10 times to date. Buy at the exclusive price today and no one else will be able to buy it.
Basic Platformer Engine C2&C3
Please note some of these images are watermarked.
Engine exported as HTML5 Game
Engine exported as HTML5 Game
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