Permits Royalty Free usage for one single commercial project.
You are permitted to use the asset on unlimited non-commercial projects.
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Cellular automata (CA) are elegant 2D simulations that follow a very simple set of live/die rules. The best known example of one is Conway's Game of Life.
I could personally spend ages looking at the patterns that emerge when playing with this sort of thing – which is a nice feature for any game that profits based on the length of time spent playing (Ads... *wink* *wink*).
Check out the demo below to see how hypnotic it can be.
This template was made as a stand-alone game, while also being a nice way to learn simple array manipulation – it has been very carefully commented to make it clear what is happening where and why. By modifying *just two* conditions in this template you can change the behaviour drastically to generate:
For a nice description of the theory (and some nifty lesser known CA examples) see this wiki page:
The current version includes automated advancement, single-stepping, grid randomisation, variable play speeds, and more.
If you have any questions, comments, or suggestions, don’t hesitate to contact me.
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At least 256 - potentially more.
The total neighbours any single cell has, plus whether the cell is alive or dead are compared to simple born/live/die conditions. For example, a dead cell with exactly 3 live neighbours will become alive (in the default example).
I wanted to keep the demo's logic minimalist to make sure it was easy to understand. Therefore, I left out as much complexity as possible.
If something didn't add to the game's logic I didn't include it... you'de want to customise the UI and art anyway right?
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Cellular Automaton Template
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