Permits Royalty Free usage for one single commercial project.
You are permitted to use the asset on unlimited non-commercial projects.
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Cellular automata (CA) are elegant 2D simulations that follow a very simple set of live/die rules. The best known example of one is Conway's Game of Life.
I could personally spend ages looking at the patterns that emerge when playing with this sort of thing – which is a nice feature for any game that profits based on the length of time spent playing (Ads... *wink* *wink*).
Check out the demo below to see how hypnotic it can be.
This template was made as a stand-alone game, while also being a nice way to learn simple array manipulation – it has been very carefully commented to make it clear what is happening where and why. By modifying *just two* conditions in this template you can change the behaviour drastically to generate:
For a nice description of the theory (and some nifty lesser known CA examples) see this wiki page:
The current version includes automated advancement, single-stepping, grid randomisation, variable play speeds, and more.
If you have any questions, comments, or suggestions, don’t hesitate to contact me.
For questions about payments and the store itself, please refer to the Scirra store frequently asked questions
At least 256 - potentially more.
The total neighbours any single cell has, plus whether the cell is alive or dead are compared to simple born/live/die conditions. For example, a dead cell with exactly 3 live neighbours will become alive (in the default example).
I wanted to keep the demo's logic minimalist to make sure it was easy to understand. Therefore, I left out as much complexity as possible.
If something didn't add to the game's logic I didn't include it... you'de want to customise the UI and art anyway right?
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