Permits Royalty Free usage for one single commercial project.
You are permitted to use the asset on unlimited non-commercial projects.
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Make everything on your project look like it's running on a Game Boy!
As a purchasing Bonus, you also get a Color Palette Reference Handbook, a small PDF with color palette examples, as well their coordinates to make them work in your project.
Wanna see the palette swap and fade in/fade out in action? Try the demo here:
Up, Down, Left and Right: Change Color Palette
Z: Fade Out
X: Fade In
3rd Party Add-Ons:
Monitor, by Somebody
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6,067 characters well. I've written it on the code so not only you will understand what you need to do for the desirable result, but also to understand how everything works and why.
Not at all. It is simple as dragging your sprite to the project.
Technically, 0. You don't need events to make everything look pixelated and green just like the GameBoy.
However, I've included a few events and actions for you to make use of and go to the next level. You will need 10 events to be able to change the color palette while the game is running, and two more if you want to use the Fade In/Fade Out effects.
The .Capx in this case has 20 events, but basically half of these are commands that are specifically there so you can try all the features in the Demonstration layout.
That's the original Game Boy resolution, and the game will look and behave more autentically with your project set like this.
But I understand what you mean. Most of the time you will be able to share the game with players who will play it in full screen. But what about sites like Kongregate, where this is not possible? Well, here is a solution:
Change the layout size in four times, for example, so your game will be running in 640, 576. But you don't need to change a single object or sprite on the layout. Instead, create a new event and set: "On Start of Layout", and in Actions, go to System and set "Set Layout Scale" and set it to scale 4 times its original size.
Done: your game still have the GameBoy resolution, but it is now magnified so you can play at a normal window size.
The template works like this: it automatically gets every color on an image and replaces it with just four different shades.
If your game boy sprite is missing a color it originaly had, it is very likely that the color that is missing is too similar to another one you used on the original image.
The solution is simple: increase the color contrast on your sprite, and then get it back to Construct 2 again. Since you can set any color palette you want on the template, it doesn't really matter which palette you use on the original sprite. What matters is the final result you get while your game is up and running. :)
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Game Boy Shader Template
Monitor Add-On by Somebody
Color Palette Reference Handbook.pdf
GameBoy Shader Template.capx
Read me, please.txt
GameBoy Shader Template.capx.backup1
A balloon trip game template ready for mobile!
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