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Note: Mahjong Manse is targeted at intermediate to advanced level C2 users.
IMPORTANT: Although gameplay is not implemented, you could easily implement it yourself by reading the comments and understanding how the template works. We recommend adding another instance variable to spr_Tile to indicate a tile has been chosen for matching.
Have you always wanted to create your own Mahjong themed game, or perhaps a Shanghai game (solitaire version of Mahjong)? Well, you can now do so with Mahjong Manse, a well thought out template with only 73 lines of code.
Mahjong Manse is a bare-bones template for a Shanghai style solitaire game, traditional Mahjong game or variant. Currently, Shanghai levels are designed on individual layouts; there are 4 example layouts provided in the template. Each Shanghai level can have a maximum of up to 7 layers, and all 144 tiles of a Mahjong set are in use. Refer to the following Wikipedia entry to take a look at a complete set of Mahjong tiles: http://en.wikipedia.org/wiki/Mahjong_tiles
You design a game board by going to the Layer Bar and turning on/off Layers 1 to 7 in turn. The grid should be turned on (with X = 32 and Y = 40) to facilitate easy placement of tiles. You should place empty slots (spr_Slot) on the game board until you have placed 144 of them. The game includes a debugging feature that shows you the number of tiles on each of the 7 layers.
To obtain a "3D" effect, you must adjust the Z-order of each slot (spr_Slot) manually. Alternatively, you could implement code to do this yourself - we suggest parsing the entire game grid from the upper right to bottom left corners.
Get yourself a copy of Mahjong Manse today so you can take a look at the advanced techniques used within!
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Mahjong Manse Demo
Try out the demo today. Press D to toggle debug states; you will be able to view the placement order. And although you can't play a game of Shanghai in the current implementation, you can take a look at the output of the tile validity checking algorithm.
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