Permits Royalty Free usage for one single commercial project.
You are permitted to use the asset on unlimited non-commercial projects.
Read the full license text
Silenced Gun Sounds contains a total of 410 sound effects.
Including:
View the full sound list HERE> https://drive.google.com/open?id=0B5dvEuuBmNhISDI1N2NTTTJJRm8
Listen to the audio preview here> https://soundcloud.com/gamemasteraudio/gamemaster-audio-silenced-gun-sounds
ALL sounds from Silenced Gun Sounds are included in our complete sound package Pro Sound Collection so if you need more sounds be sure to check it out before purchase.
This Agreement is a license, not an agreement of sale. Licensee shall not acquire any copyright ownership or equivalent rights to any of the Licensed Content. Seller and the Licensed Content sources retain all right, title and interest in and to all of the copyrights, trademarks, and all other proprietary rights in the Licensed Content. All rights in and to Licensed Content not expressly granted in this agreement are retained by Seller or its suppliers.
Licensee may provide access to Licensed Content to no more than ten Authorised Users simultaneously, provided that access to Licensed Content is used solely for the purpose of creation or reproduction of Works for Distribution made by or on behalf of Licensee.
Licensee may use the Licensed Content in up to 1 commercial projects. A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution. If Licensee wishes to use the Licensed Content in more than 1 commercial projects they will need to purchase an additional License or the Licensed Content at the exclusive price if one is available (c.4).
Licensee is permitted to use the Licensed Content in unlimited free projects. A Free Project is one defined as a Work For Distribution that generates zero revenue, has generated zero revenue and does not have the capability to generate revenue in any form.
Licensed Content may not be used contrary to any restriction on use indicated herein.
Licensed Content may not be resold, sublicensed, assigned, transferred or otherwise made available to third parties except as incorporated into Works for Distribution. Licensed Content may not be distributed to third parties as standalone files or in a way that unreasonably permits the recipient to extract the Licensed Content for use separately and apart from the Work for Distribution.
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Licensee may not superficially modify the Licensed Content and sell it to others for consumption, reproduction or re-sale. For example, but without restriction, Licensee may not resell audio tracks as backgrounds, hold music, ringtones etc.
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The license contained in this Agreement terminates automatically without notice from Seller if Licensee fails to comply with any provision of this Agreement. Upon termination, Licensee must with immediate effect stop using the Licensed Content, destroy, delete and remove the Licensed Content from Licensee’s premises, computer systems and storage. Licensee must also make all reasonable efforts to ensure that copies of the licensed content are removed from any locations it has been distributed to.
If you purchase an asset an an exclusive price, you are also bound by all terms in this License (c). An exclusive price means that the item from that point onwards will be delisted from the Scirra store and no longer for sale. Non exclusive licenses may have already been sold up to that point. Use the sales figures published on the items page for indication of how many have been sold to date. Licensed Content purchased at an exclusive price are permitted for use on unlimited projects within the terms of this Agreement.
If you receive a refund for payment of Licensed Content in part or full that you requested, your license is terminated with immediate effect and you must follow all termination procedures listed in (c3). If you purchased Licensed Content at an exclusive price it may be relisted for sale in the store.
Buy this item at the exclusive price today and it we will be de-listed from the Scirra store immediately!
Items with exclusive prices are not sold anywhere else, and will not be sold anywhere else ever again if purchased at this price.
This item has currently been sold an estimated 1 times to date. Buy at the exclusive price today and no one else will be able to buy it.
Silenced Gun Sounds
Bullets
bullet_flyby_01.wav
bullet_flyby_02.wav
bullet_flyby_03.wav
bullet_flyby_04.wav
bullet_flyby_05.wav
bullet_flyby_06.wav
bullet_flyby_07.wav
bullet_flyby_08.wav
bullet_flyby_09.wav
bullet_flyby_10.wav
bullet_flyby_11.wav
bullet_flyby_12.wav
bullet_flyby_deep_01.wav
bullet_flyby_deep_02.wav
bullet_flyby_deep_03.wav
bullet_flyby_deep_04.wav
bullet_flyby_designed_01.wav
bullet_flyby_designed_02.wav
bullet_flyby_designed_03.wav
bullet_flyby_designed_04.wav
bullet_flyby_designed_05.wav
bullet_flyby_fast_01.wav
bullet_flyby_fast_02.wav
bullet_flyby_fast_03.wav
bullet_flyby_fast_04.wav
bullet_flyby_fast_05.wav
bullet_flyby_fast_06.wav
bullet_flyby_fast_07.wav
bullet_flyby_fast_08.wav
bullet_flyby_fast_09.wav
bullet_flyby_fast_10.wav
bullet_flyby_fast_11.wav
bullet_flyby_fast_12.wav
bullet_flyby_fast_13.wav
bullet_flyby_fast_14.wav
bullet_flyby_slow_01.wav
bullet_flyby_slow_02.wav
bullet_flyby_slow_03.wav
bullet_leave_barrel_01.wav
bullet_leave_barrel_02.wav
bullet_leave_barrel_03.wav
bullet_leave_barrel_04.wav
bullet_leave_barrel_05.wav
bullet_leave_barrel_effect_01.wav
bullet_leave_barrel_effect_02.wav
bullet_leave_barrel_effect_03.wav
bullet_leave_barrel_effect_04.wav
bullet_leave_barrel_effect_05.wav
bullet_leave_barrel_slow_01.wav
bullet_leave_barrel_slow_02.wav
bullet_leave_barrel_slow_03.wav
bullet_leave_barrel_slow_04.wav
bullet_leave_barrel_slow_05.wav
bullet_leave_barrel_slow_06.wav
bullet_leave_barrel_slow_motion_01.wav
bullet_leave_barrel_slow_motion_02.wav
bullet_leave_barrel_slow_motion_03.wav
bullet_leave_barrel_slow_motion_04.wav
bullet_leave_barrel_slow_motion_05.wav
bullet_leave_barrel_slow_motion_06.wav
bullet_shell_bounce_concrete1_01.wav
bullet_shell_bounce_concrete1_02.wav
bullet_shell_bounce_concrete1_03.wav
bullet_shell_bounce_concrete1_04.wav
bullet_shell_bounce_concrete1_05.wav
bullet_shell_bounce_concrete1_06.wav
bullet_shell_bounce_concrete1_07.wav
bullet_shell_bounce_concrete1_08.wav
bullet_shell_bounce_concrete1_09.wav
bullet_shell_bounce_concrete1_10.wav
bullet_shell_bounce_concrete2_01.wav
bullet_shell_bounce_concrete2_02.wav
bullet_shell_bounce_concrete2_03.wav
bullet_shell_bounce_concrete2_04.wav
bullet_shell_bounce_concrete2_05.wav
bullet_shell_bounce_concrete2_06.wav
bullet_shell_bounce_concrete2_07.wav
bullet_shell_bounce_concrete2_08.wav
bullet_shell_bounce_concrete2_09.wav
bullet_shell_bounce_concrete2_10.wav
bullet_shell_bounce_concrete2_11.wav
bullet_shell_bounce_general_01.wav
bullet_shell_bounce_general_02.wav
bullet_shell_bounce_general_03.wav
bullet_shell_bounce_general_04.wav
bullet_shell_bounce_general_05.wav
bullet_shell_bounce_general_06.wav
bullet_shell_bounce_general_07.wav
bullet_shell_bounce_general_08.wav
bullet_shell_bounce_metal1_01.wav
bullet_shell_bounce_metal1_02.wav
bullet_shell_bounce_metal1_03.wav
bullet_shell_bounce_metal1_04.wav
bullet_shell_bounce_metal1_05.wav
bullet_shell_bounce_metal1_06.wav
bullet_shell_bounce_metal1_07.wav
bullet_shell_bounce_metal1_08.wav
bullet_shell_bounce_metal1_09.wav
bullet_shell_bounce_metal1_10.wav
bullet_shell_bounce_metal1_11.wav
bullet_shell_bounce_metal1_12.wav
bullet_shell_bounce_metal1_13.wav
bullet_shell_bounce_metal1_14.wav
bullet_shell_bounce_metal2_01.wav
bullet_shell_bounce_metal2_02.wav
bullet_shell_bounce_metal2_03.wav
bullet_shell_bounce_metal2_04.wav
bullet_shell_bounce_metal2_05.wav
bullet_shell_bounce_metal2_06.wav
bullet_shell_bounce_metal2_07.wav
bullet_shell_bounce_metal2_08.wav
bullet_shell_bounce_metal2_09.wav
bullet_shell_bounce_metal2_10.wav
bullet_shell_bounce_metal2_11.wav
bullet_shell_bounce_metal2_12.wav
bullet_shell_bounce_metal2_13.wav
bullet_shell_bounce_metal2_14.wav
bullet_shell_bounce_metal2_15.wav
bullet_shell_bounce_wood1_01.wav
bullet_shell_bounce_wood1_02.wav
bullet_shell_bounce_wood1_03.wav
bullet_shell_bounce_wood1_04.wav
bullet_shell_bounce_wood1_05.wav
bullet_shell_bounce_wood1_06.wav
bullet_shell_bounce_wood2_01.wav
bullet_shell_bounce_wood2_02.wav
bullet_shell_bounce_wood2_03.wav
bullet_shell_bounce_wood2_04.wav
bullet_shell_bounce_wood2_05.wav
bullet_shell_bounce_wood2_06.wav
bullet_shell_bounce_wood2_07.wav
bullet_shell_bounce_wood2_08.wav
Guns_Silenced
gun_pistol_shot_silenced_01.wav
gun_pistol_shot_silenced_02.wav
gun_pistol_shot_silenced_03.wav
gun_pistol_shot_silenced_04.wav
gun_semi_auto_shot_silenced1_0_first.wav
gun_semi_auto_shot_silenced1_0_last_tail.wav
gun_semi_auto_shot_silenced1_0_preview.wav
gun_semi_auto_shot_silenced1_0_tail_only.wav
gun_semi_auto_shot_silenced1_01.wav
gun_semi_auto_shot_silenced1_02.wav
gun_semi_auto_shot_silenced1_03.wav
gun_semi_auto_shot_silenced1_04.wav
gun_semi_auto_shot_silenced1_05.wav
gun_semi_auto_shot_silenced1_06.wav
gun_semi_auto_shot_silenced1_07.wav
gun_semi_auto_shot_silenced1_08.wav
gun_semi_auto_shot_silenced2_0_first.wav
gun_semi_auto_shot_silenced2_0_last_tail.wav
gun_semi_auto_shot_silenced2_0_preview.wav
gun_semi_auto_shot_silenced2_0_tail_only.wav
gun_semi_auto_shot_silenced2_01.wav
gun_semi_auto_shot_silenced2_02.wav
gun_semi_auto_shot_silenced2_03.wav
gun_semi_auto_shot_silenced2_04.wav
gun_semi_auto_shot_silenced2_05.wav
gun_semi_auto_shot_silenced2_06.wav
gun_semi_auto_shot_silenced2_07.wav
gun_semi_auto_shot_silenced2_08.wav
gun_silenced_AR_rifle_shot_01.wav
gun_silenced_AR_rifle_shot_02.wav
gun_silenced_AR_sniper_shot_01.wav
gun_silenced_AR_sniper_shot_02.wav
gun_silenced_AR_sniper_shot_03.wav
gun_silenced_AR_sniper_shot_04.wav
gun_silenced_pistol1_shot_01.wav
gun_silenced_pistol1_shot_02.wav
gun_silenced_pistol1_shot_03.wav
gun_silenced_pistol1_shot_04.wav
gun_silenced_pistol2_shot_01.wav
gun_silenced_pistol2_shot_02.wav
gun_silenced_pistol2_shot_03.wav
gun_silenced_pistol2_shot_04.wav
gun_silenced_rifle1_shot_01.wav
gun_silenced_rifle1_shot_02.wav
gun_silenced_rifle1_shot_03.wav
gun_silenced_rifle1_shot_04.wav
gun_silenced_rifle2_shot_01.wav
gun_silenced_rifle2_shot_02.wav
gun_silenced_rifle2_shot_03.wav
gun_silenced_rifle2_shot_04.wav
gun_silenced_rifle3_shot_01.wav
gun_silenced_rifle3_shot_02.wav
gun_silenced_rifle4_shot_01.wav
gun_silenced_rifle4_shot_02.wav
gun_silenced_semi_sub_shot_01.wav
gun_silenced_semi_sub_shot_02.wav
gun_silenced_semi_sub_shot_03.wav
gun_silenced_semi_sub_shot_04.wav
gun_silenced_sniper1_shot_01.wav
gun_silenced_sniper1_shot_02.wav
gun_silenced_sniper1_shot_03.wav
gun_silenced_sniper1_shot_03v2.wav
gun_silenced_sniper1_shot_04.wav
gun_silenced_sniper1_shot_04v2.wav
gun_silenced_sniper2_shot_01.wav
gun_silenced_sniper2_shot_02.wav
gun_silenced_sniper2_shot_03.wav
gun_silenced_sniper2_shot_03v2.wav
gun_silenced_sniper2_shot_04.wav
gun_silenced_sniper2_shot_04v2.wav
gun_silencer_barrel_screw_01.wav
gun_silencer_barrel_screw_02.wav
gun_silencer_barrel_screw_03.wav
gun_silencer_barrel_screw_04.wav
gun_silencer_barrel_screw_05.wav
gun_silencer_barrel_screw_06.wav
gun_silencer_barrel_screw_fast_01.wav
gun_silencer_barrel_screw_fast_02.wav
gun_silencer_barrel_screw_loop_01.wav
gun_silencer_barrel_screw_off_01.wav
gun_silencer_barrel_screw_off_02.wav
gun_silencer_barrel_screw_off_03.wav
gun_silencer_barrel_screw_off_04.wav
gun_silencer_barrel_screw_off_05.wav
gun_silencer_barrel_screw_off_06.wav
gun_silencer_barrel_screw_on_01.wav
gun_silencer_barrel_screw_on_02.wav
gun_silencer_barrel_screw_on_03.wav
gun_silencer_barrel_screw_on_04.wav
gun_submachine_silenced_shot_0_first.wav
gun_submachine_silenced_shot_0_last_ tail.wav
gun_submachine_silenced_shot_0_preview.wav
gun_submachine_silenced_shot_0_tail_only.wav
gun_submachine_silenced_shot_01.wav
gun_submachine_silenced_shot_02.wav
gun_submachine_silenced_shot_03.wav
gun_submachine_silenced_shot_04.wav
gun_submachine_silenced_shot_05.wav
gun_submachine_silenced_shot_06.wav
gun_submachine_silenced_shot_07.wav
gun_submachine_silenced_shot_08.wav
gun_submachine_silenced_shot_09.wav
ProSoundCollection_BonusSounds
announcer_voice_classic_FPS_style_headshot.wav
announcer_voice_classic_FPS_style_killingspree.wav
background_air_vent_fan_loop_01.wav
background_room_interior_hum_loop_01.wav
background_room_tone_loop_01.wav
bird_small_song_call_chirp_04.wav
birds_small_calling_chirping_loop_03.wav
bow_crossbow_arrow_draw_slide1_01.wav
bow_crossbow_arrow_draw_slide2_01.wav
bow_crossbow_arrow_draw_stretch1_01.wav
bow_crossbow_arrow_shoot_type1_01.wav
bow_crossbow_arrow_shoot_type1_02.wav
bow_crossbow_arrow_shoot_type1_03.wav
bow_crossbow_arrow_shoot_type1_04.wav
bullet_impact_body_flesh_04.wav
bullet_impact_body_thump_08.wav
bullet_impact_ice_06.wav
bullet_impact_metal_heavy_02.wav
cicadas_day_loop_03.wav
cinematic_buildup_reverse_whoosh_02.wav
cinematic_deep_bass_pass_whoosh_05.wav
cinematic_deep_low_whoosh_impact_02.wav
door_A_creak_06.wav
door_hatch_squeak_close_02.wav
door_hatch_squeak_open_01.wav
door_lock_close_02.wav
door_lock_slide_03.wav
ducks_birds_lake_ambience_water_flowing_loop_02.wav
explosion_large_07.wav
explosion_large_10.wav
explosion_small_04.wav
fire_burning_flames_crackle_loop_03.wav
foley_cloth_light_fast_movement_04.wav
foley_cloth_light_fast_movement_05.wav
foley_cloth_light_fast_movement_14.wav
foley_cloth_sports_glove_catch_07.wav
foley_combat_fight_grab_throw_04.wav
foley_jump_movement_throw_06.wav
foley_keys_belt_metal_jingle_06.wav
foley_keys_belt_metal_jingle_07.wav
foley_object_grab_pickup_04.wav
foley_object_grab_pickup_05.wav
foley_object_push_pull_move_01.wav
foley_object_push_pull_move_07.wav
foley_soldier_gear_equipment_rattle_movement_med_01.wav
foley_sports_bag_movements_06.wav
foley_zip_zipper_long_05.wav
gas_leak_02_loop.wav
glass_smashable_large_break_03.wav
glass_smashable_small_break_02.wav
gun_auto_barrel_spin_fast.wav
gun_auto_barrel_spin_fast_stop_01.wav
gun_auto_barrel_spin_slow_loop.wav
gun_auto_barrel_spin_slow_stop_01.wav
gun_chamber_jammed_01.wav
gun_chamber_jammed_02.wav
gun_chamber_jammed_03.wav
gun_grenade_launcher_reload_01.wav
gun_grenade_launcher_reload_02.wav
gun_grenade_launcher_shot_01.wav
gun_grenade_launcher_shot_02.wav
gun_grenade_launcher_shot_03.wav
gun_grenade_launcher_shot_04.wav
gun_grenade_launcher_trigger_01.wav
gun_grenade_launcher_trigger_02.wav
gun_pistol_cock_03.wav
gun_pistol_cock_04.wav
gun_pistol_dry_fire_02.wav
gun_pistol_general_handling_04.wav
gun_pistol_general_handling_08.wav
gun_pistol_insert_mag_02.wav
gun_pistol_load_bullet_01.wav
gun_pistol_remove_mag_04.wav
gun_pistol_shot_01.wav
gun_pistol_shot_05.wav
gun_pistol_slide_slow_03.wav
gun_rifle_sniper_load_bullet_02.wav
gun_rifle_sniper_load_bullet_03.wav
gun_rifle_sniper_scope_zoom_lens_01.wav
gun_rifle_sniper_scope_zoom_lens_02.wav
gun_rifle_sniper_scope_zoom_lens_07.wav
gun_shotgun_cock_03.wav
gun_shotgun_sawed_off_shot_01.wav
gun_shotgun_sawed_off_shot_02.wav
gun_shotgun_sawed_off_shot_03.wav
gun_shotgun_sawed_off_shot_04.wav
kick_hard_impact_04.wav
kick_hard_impact_05.wav
kick_heavy_impact_05.wav
kick_heavy_impact_06.wav
kick_heavy_impact_07.wav
lever_turn_push_crank_handle_small_03.wav
manhole_metal_slide_door_open_close_2v2.wav
metal_door_hatch_close_slam_02.wav
metal_gate_fence_impact_02.wav
metal_lid_movement_impact_02.wav
metal_lid_movement_impact_07.wav
metal_med_impact_02.wav
metal_med_impact_03.wav
movie_camera_vintage_lever_06.wav
movie_camera_vintage_lever_16.wav
movie_camera_vintage_shutter_loop_1.wav
phone_hangup_dial_01.wav
phone_pickup_handle_01.wav
punch_grit_wet_impact_01.wav
punch_grit_wet_impact_02.wav
punch_grit_wet_impact_03.wav
punch_grit_wet_impact_04.wav
river_stream_flowing_water_loop_02_short_version.wav
rock_blast_impact_projectile_02.wav
rock_door_slide_block_move_drag_05.wav
sci-fi_weapon_blaster_laser_boom_heavy_01.wav
sci-fi_weapon_pistol_shot_02.wav
sci-fi_weapon_plasma_pistol_03.wav
sci-fi_weapon_reload_01.wav
sci-fi_weapon_reload_07.wav
sci-fi_weapon_rifle_large_shot_02.wav
switch_button_push_on_off_02.wav
switch_button_push_on_off_03.wav
switch_button_push_on_off_11.wav
taser_stun_gun_zap_electricity_01.wav
taser_stun_gun_zap_electricity_02.wav
taser_stun_gun_zap_electricity_03.wav
thunder_lightning_strike_rumble_01.wav
thunder_lightning_strike_rumble_05.wav
typing_keystroke_sequence_07.wav
typing_keystroke_sequence_08.wav
ui_button_simple_click_05.wav
ui_button_simple_click_06.wav
ui_button_simple_click_07.wav
ui_menu_button_beep_03.wav
ui_menu_button_click_05.wav
ui_menu_button_click_25.wav
ui_menu_button_keystroke_01.wav
ui_menu_button_scroll_05.wav
ui_menu_button_scroll_page_04.wav
ui_menu_popup_message_06.wav
ui_stamp_02.wav
voice_female_a_attack_06.wav
voice_female_a_battle_shout_02.wav
voice_female_a_death_03.wav
voice_female_a_effort_jump_action_07.wav
voice_female_a_effort_push_fast_02.wav
voice_female_b_attack_set2_02.wav
voice_female_b_effort_jump_action_09.wav
voice_female_b_effort_jump_action_10.wav
voice_male_b_attack_set3_02.wav
voice_male_b_attack_set3_04.wav
voice_male_b_attack_set4_03.wav
voice_male_b_battle_shout_long_02.wav
voice_male_b_battle_shout_long_05.wav
voice_male_b_hurt_pain_set_1_04.wav
voice_male_b_hurt_pain_set_1_05.wav
voice_male_b_hurt_pain_set_2_08.wav
voice_male_b_hurt_pain_set_2_09.wav
voice_male_b_laugh_short_01.wav
voice_male_c_death_04.wav
voice_male_c_death_08.wav
voice_male_c_effort_short_jump_03.wav
voice_male_c_effort_short_jump_05.wav
voice_male_c_hurt_pain_06.wav
voice_male_c_hurt_pain_07.wav
voice_male_d_death_04.wav
water_splash_object_body_01.wav
water_splash_object_body_02.wav
water_splash_object_body_04.wav
water_splash_small_item_04.wav
whoosh_swish_small_harsh_01.wav
whoosh_swish_small_harsh_02.wav
whoosh_swish_small_harsh_03.wav
whoosh_swish_small_harsh_04.wav
wind_cold_howling_haunted_loop_02.wav
wind_general_soft_low_loop_03.wav
wood_tree_branch_move_01.wav
wood_tree_branch_move_03.wav
wood_tree_branch_move_12.wav
How To Setup Automatic Guns Sounds in Games.pdf
Please note some of these images are watermarked.
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