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Growing Buttons

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Tutorial written by ArcadEdOriginally published on 30th, January 2013 - 2 revisions

Quick way to create interactive buttons without the need for animation frames. Using scale, you can increase the size of your sprite buttons to let the user know they are clicking/touching it.

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Comments

0
CoderX 2,337 rep

Very clear and simple explanation! Thanks a lot ArcadEdGames! Keep up good work!

Thursday, January 31, 2013 at 6:06:30 AM
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RandomExile 12.2k rep

Solid video! Maybe adding text could open your tutorial to a wider audience?

Friday, March 15, 2013 at 3:20:36 PM
0
rob 3,444 rep

simple explanation! .
have you any idea about in-app billing in construct 2 how to add in-app billing in my game

Tuesday, April 02, 2013 at 12:57:01 PM
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cklester 2,536 rep

Thanks for the tut.

Couldn't you add another condition with "Is touching Buttons" that says, basically, "and scale < 1.6" so that the "grow" variable isn't even needed? So, basically: "if touching and scale < 1.6 then scale [plus]= 0.2"

Uh, why can't I use a plus sign in this comment?!!?!

Just wondered if I'm missing something about why you used the extra variable.

Wednesday, April 17, 2013 at 9:12:42 PM
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thehorseman007 14.8k rep

very good one , thanks :D

Monday, April 29, 2013 at 10:38:27 AM
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sbucci 4,923 rep

very helpful

Wednesday, January 29, 2014 at 1:13:26 AM
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panku 1,817 rep

Simple but useful!!.. Thnx a lot!

Tuesday, February 28, 2017 at 4:54:40 AM

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