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How to get XY coordinate with distance and angle.

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Tutorial written by XGDragonOriginally published on 6th, March 2013 - 3 revisions

If you have used GameMaker, you might know this as lengthdir_x,y. This isn't available in Construct, but really its just a simple formula. For that reason, this tutorial will contend with being one of the shortest out there.

I recommend making a function with the following ACE:

What this calculates is the relative X or Y coordinates based on only the knowledge of how far and at what angle the point is. Add the returning number to your objects X or Y value to get the proper coordinates of your target.

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DEEPA K SINGH 2,504 rep

Wednesday, March 06, 2013 at 11:57:26 AM
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Hillstrom 4,593 rep

Nice one, good to see it as a function too.
Maybe you can add examples of usage for this kind of funcions. For example for a custom turret behavior or other IAs.

Wednesday, March 06, 2013 at 1:31:08 PM
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Discant 1,559 rep

This is exactly what I was looking for the other day when I was trying to rotate objects around arbitrary origin points. Thanks!

Thursday, March 07, 2013 at 4:02:58 AM
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RandomExile 12.2k rep

Excellent quick explanation! I like Hillstrom's idea of adding practical examples so we can see it at work.

Friday, March 15, 2013 at 6:04:48 AM
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BillionYrBunker 2,674 rep

Brilliant. I have been attempting to do this on my own for about 2 hours now. Much appreciated.

Friday, March 22, 2013 at 7:51:30 PM
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Sirosky 1,912 rep

Wednesday, March 27, 2013 at 8:32:47 PM
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Aphrodite 17.2k rep

To complete this tutorial, I suggest you to add this function, which does the opposite:
(this is a screenshot of the event sheet)
dl.dropboxusercontent.com/u/10035971/images/Coordonneespolaires.JPG

@XGDragon

Saturday, June 01, 2013 at 11:21:00 AM