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Zone-Based Camera Movement

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Tutorial written by zatykaOriginally published on 10th, December 2013 - 2 revisions

This example shows how to limit the camera's movement to a specified area. This is useful for limiting the player's view to the room they're currently in, similar to Zelda and Castlevania.


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Kurosaki 1,408 rep

Very Nice !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Tuesday, December 10, 2013 at 4:14:16 PM
luisgmolina 8,352 rep

Nice!, i want download the .capx file

Tuesday, December 10, 2013 at 6:36:45 PM
Dan72 6,080 rep

Where is the tutorial?

Tuesday, December 10, 2013 at 6:44:28 PM
zatyka 12.6k rep

The Capx in the "Tutorial Downloads" section to the left of the tutorial.

Tuesday, December 10, 2013 at 7:01:12 PM
fabiodesouza 1,923 rep

Very useful!, thanks for .capx sample.

Tuesday, December 10, 2013 at 10:24:32 PM
Lordshiva1948 44.3k rep

Nice thanks for sharing

Wednesday, December 11, 2013 at 9:57:20 AM
AbelaNET 14.9k rep

Cool. Thanks for sharing

Wednesday, December 11, 2013 at 1:21:41 PM
thehorseman007 14.8k rep

Very Very nice :)

Thanks for Sharing.

Sunday, December 15, 2013 at 2:48:46 PM
Gabroche 483 rep

Thank you, very useful!!!

Monday, December 16, 2013 at 6:38:14 AM
drshark 695 rep

Very nice, ty.

Friday, January 03, 2014 at 1:53:57 PM
drakima 1,451 rep

Great example, I will definitely be using this in my game, thanks.

Wednesday, March 26, 2014 at 2:45:19 AM
FunksMaName 616 rep

simple, yet effective! great job thanks for sharing :)

Thursday, May 01, 2014 at 5:37:15 AM
ldalvarez 406 rep

Great!., thanks for the example!. it will help me a lot!.

Saturday, May 21, 2016 at 7:34:14 AM
WesdrasLink 1,673 rep

Very nice, i am using this in a Metroid Vania game, but it seems that the main Player and the background (With Parallax) shakes a little, i wsih i could fix that.

Sunday, June 26, 2016 at 12:15:28 AM
pcoorlando 307 rep

which tutorial i can use to understand and implement this on my game, because i want this type o camera on my game.

Thursday, June 30, 2016 at 2:26:29 AM

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