Multiplayer tutorial 1: concepts

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Tutorial written by AshleyOriginally published on 3rd, March 2014 - 4 revisions

Introduction

Developing multiplayer games is difficult, even though Construct 2's Multiplayer object takes care of many of the complexities for you. In the same way the events to every game are different, the way multiplayer messages and data are handled will depend on the type of game you are making. As a result the Multiplayer object has relatively abstract general-purpose features so you can make best use of it for your particular game. To make best use of these features it is important to understand how multiplayer online games fundamentally work, the problems that arise, and how they are resolved.

If the features are used incorrectly, your game could end up being unnecessarily laggy, have strange and difficult bugs, or make it possible for players to cheat. While you may be keen to start designing your multiplayer games as soon as possible, it is strongly recommended to read through the complete set of multiplayer tutorials before starting. Additionally this should be considered an advanced feature: beginners may find it very difficult, and intermediate users may find themselves stretched.

If you're ready to begin learning how multiplayer games work, read on!

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Comments

0
KoolEcky 16.3k rep

Comprehensive perspective and insights. Thanks

Wednesday, September 21, 2016 at 7:01:32 PM
0
archgeko 177 rep

Thank you
I really appreciate it! :)

GC

Monday, January 30, 2017 at 6:35:39 PM
0
krombanna 1,401 rep

This is what i needed.
To make my platformer multiplayer.
Only i will need a dedicated server and i need to find out how to setup my dedicated server
I want it to be playable for as many people as the server can handle.
I will play around with it first for a bit to get a good feeling on how everthing eorks with the normal peer to peer by making a couple ipa's and get my friend to play with it we have jailbroken phones so good way to test my game in peer to peer

Friday, July 07, 2017 at 1:18:48 PM

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