New Tutorials

0
C3: Submit Kongregate Statistic (e.g. Highscore) in HTML

I am uploading here because there doesn't seem to be a Tutorial section for Construct 3, but i believe this also works for Construct 2.Requirements for this tutorial:You know how to add a game in Kong Read more

en
9th, December 2017 | by Leralasss
1
Vector Controls

Sometime back I have made vector controls in C2 for one of my client.Posting here so everyone can take advantage of same. Read more

en
28th, November 2017 | by socialpilgrim
0
Some thoughts on landing pages

Landing pages are all the rage. So, I decided that I needed one for my iOS game, Eye of the Fiend. Other than the marketing aspect, I thought it would be a good place to host a detailed FAQ and press Read more

en
27th, November 2017 | by donjamin
1
Build debug and release Android APK with Cordova CLI

Hi guys,it was for a while that I wanted to write this tutorial (my first tutorial..) to share the little I know about it, hoping it might be useful to many beginners like me, or at least be a startin Read more

en
25th, November 2017 | by NN81
0
Pathfinding Route Visualization

Hi, everyone!If you're working with the Pathfinding behavior (e.g. turn-based strategy project) you probably want to show player the path that object will move along. Unfortunately Pathfinding behavio Read more

en
25th, November 2017 | by Wolod
4
Performance Tips, for Families, Behaviours and Animations.

This tutorial will explain a little bit about how certain features in the C2 runtime work. And how they can impact your performance. It might or might not be the cause of some slowdowns but it could b Read more

en
23rd, November 2017 | by tunepunk
0
Simple & Clean For AI-moving between two locations

When you are new to construct you might use blocks as a way to make the enemies or other NPC's change directions.Let me introduce a way to make it all alot more clean! Ladies and gents, let me present Read more

en
21st, November 2017 | by TheCrazyPrince
0
Fixed screen- Roomchanger

Today we will make a "Fixed screen" (No scrolling), but when the PC moves out of view, the camera changes accordingly.It's a fairly simple code, and moslty uses the sprite's in construct to determine Read more

en
21st, November 2017 | by TheCrazyPrince
0
Click to move-Pathfinding-Diablo style

There are many ways to go about the movement of the PC's in your games, and one of them are the classic Diablo movments, which is also used in my other MMO's. We are using pathfinding, and spawning an Read more

en
21st, November 2017 | by TheCrazyPrince
1
Splitscreen- Rotating and united

This cap.x File uses the plugin named "paster":https://www.scirra.com/forum/plugin-paster_t88750I wanted something more than just a normal splitscreen, i wanted one of the splitscreen that existed in Read more

en
21st, November 2017 | by TheCrazyPrince