Top Tutorials

210
How to make a gravity-based platformer

There has been a bit of interest and intrigue about how I made the gravity mechanics in AirScape. So I have decided to write my first tutorial on how I did it, and show how simple it really is.The fir Read more

10th, March 2012 | by sqiddster
184
Physics in Construct 2: The basics

Construct 2 includes the Physics behavior, powered by Box2DWeb. This allows you to have objects moving with real-world physics - here's a demo to show the idea. Physics can make your games really fu Read more

29th, September 2011 | by Ashley
138
Physics in Construct 2: Forces, impulses, torque and joints

If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses and joints.The main fun of using Cons Read more

29th, September 2011 | by Ashley
56
How to make Fluids

The only effect required in this tutorial is the amazing Alpha Threshold created by Animmaniac. (He's brazilian like me! \o/)This is the final result:Play it Here Let's start! First of Read more

19th, January 2014 | by baldissera
50
Physical Bike!

I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I think I've come pretty close.You'll find the Read more

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3rd, January 2012 | by Weishaupt
44
Gravity-Based Platform Game

Special Thanks Before I begin on this tutorial, i'd like to thank Sqiddster and very nice Scirra user who helped me understand the code and work me through bugs. I'd also like to thank Yann Gr Read more

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23rd, June 2012 | by TehChikenHater
37
Using Physics object's momentum to assign damage

Thanks to the beauty of the physics behavior in Construct 2, we can create some spectacular effects that simulate real world physics. One of the questions I’ve seen most asked on the forums is “how c Read more

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5th, March 2013 | by theubie
36
Physics bridge

Using bridges in a game can make some really nice gameplay.While using a normal, static bridge is always nice, it's sometimes just to plain and nothing much can happen.Therefor you can use physics to Read more

2nd, July 2012 | by CodeMasterMike
34
Basic Physics Tutorial - Save the Monkeys!

GETTING STARTED A tutorial to demonstrate the use of Basic Physics . You need to save the monkeys by making sure their platform reaches the ground with the monkeys still on Read more

3rd, July 2012 | by Mazzran
32
Pinball - Physics to the max!

Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar games.This Tutorial was compiled for an e Read more

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28th, December 2011 | by Weishaupt