Top Tutorials
Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow computer, and 60 FPS on a fas Read more
10th, October 2011 |
by Ashley
Platformer Enhancements - Wall Jumping
Introduction In this tutorial we are going to add some additional functionality to our platformer games in the form of a wall jump action for our character. This is a tutorial focused on the Read more
Making a Fancy Lifebar
Getting Started Here i'll assume you already have the graphics for your lifebar - make it however you want! But the basic structure is this:The second one is optional. It just gives it a bette Read more
Offline games in Construct 2
Construct 2 games work offline. So long as the game has been downloaded once while online, the user can play the game again after going offline. This is great for both iOS web apps and Chrome Web St Read more
24th, October 2011 |
by Ashley
Timers in your games
Download capx. Simple Timer There are many uses for timers in games. Timing a game session, score based on time, countdowns, cooldowns, etc. Creating a timer is pretty simple.Every tick you add Read more
Making an Interactive Treasure Map
In this tutorial you'll use effects (and other stuff!) to create an interactive map that reveals locations only when the player has "discovered" them. Location hotlinks take the player from the map to Read more
Making a Smooth Following Camera
Ok, this tutorial is about making a camera follow the player smoothly.Exemple: http://militia.com.br/example1 First You need to create your player, I'll not explain it here, you can find in Beg Read more
How to make and name save game slots
In this tutorial we'll see a method to create a "Load Game" layout and an in-game screen for saving/loading with more than one slot; using Web-storage and an array.Probably there's a better way to do Read more