Top Tutorials

331
6 Steps to Play with Players' Minds

Open your mind, but be CAREFUL! This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-relate Read more

17th, December 2011 | by ludodesign
170
What a Game Designer Needs to Know

Many abilities can be useful for a game designer, some of which we can’t even imagine. One example is the study about typography that Jobs has done and ended up as a huge boost to computer science at Read more

20th, January 2012 | by ludodesign
131
11 Improvements for your brainstorm

Okay, now that you have read the Personal Daemon, ah! Haven't you read that post yet? I suggest you to read it before jumping right to the easier part, which is, jumping directly into the brainstormin Read more

8th, April 2012 | by ludodesign
105
Personal Daemon

Personal Daemon Meaning:jinni = daemôn = daimon = daemon = genie = génio = djinni = génieThe term “daemon” is translated from latin as personal genie, used by Socrates, which despite his fello Read more

10th, April 2012 | by ludodesign
91
Pseudo-3D Games

I know some people are interest in 3D games, and I've been thinking about trying Pseudo-3D games in Construct. First of all, you may be wondering what this has to do with Construct, since it's a 2D fo Read more

21st, April 2013 | by JoyfulDreamer
78
Understanding UID, IID, Health, Cards and Rocket smoke trail.

Introduction Here you'll learn the basic of how "UID" and "IID" works, also, how the health of the enemy works.Who never tried to setup a rocket with smoke trail?And who never stuck on it whil Read more

16th, August 2012 | by TELLES0808
73
Random dungeon generator (Node based)

Demonstration Demo of Dungeon Generator Getting started This tutorial will show how to create a random generated dungeon based on a node system. In theory there are no limit to how big Read more

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27th, April 2014 | by nimos100
72
The Five and a Half Filters of Game Creation

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good idea from a not so good one or one that is simpl Read more

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1st, July 2012 | by ludodesign
65
Simple Ladder for Platformer Game

Hi everyone!I've been looking for a ladder tutorial but never found. So I decided to make one myself!Also, I'll make a translation for PT-BR later. 1) Getting Started First things first, make a Read more

6th, May 2013 | by siks
57
Demographics: What's the Difference?

The reasoning that I will present now serves several areas of creation, but here we focus specifically on games and how different ages affect this age-old activity.As humans, we feel that we're differ Read more

1st, May 2013 | by ludodesign