Top Tutorials

Asteroid clone in less than 100 events

Making a simple but complete asteroid clone in less than 100 events using C2's free edition, that is the challenge of this tutorial.To prove that it is possible, to show how it can be done (and by no Read more

30th, July 2012 | by Kyatric
Creating a Memory Match Game

Introduction This series of video tutorials for more advanced Construct 2 beginners guides you step-by-step through the creation of a memory match card game with Construct 2. You’ll learn to r Read more

29th, March 2012 | by kittiewan
Multiple screen sizing for all mobile devices

About six months ago I had an idea for a (mobile) game. I have programming skills in a dozen different programming languages but was a complete NOOB with Apps. After reading some articles on the worl Read more

19th, August 2014 | by Fronne
How to make an 'In-game Shop'

How to series - 'In Game Shop' Hi, I have decided to make a how to series of tutorials based on topics users have requested me to help them with.This is the first of the series - A in Read more

12th, January 2012 | by smitchell
Making a Sword Character

Example Capx: ExampleObs: Adapted from my Little Knight game. Feel free to use the code as you wish, but please don't steal the assets :D Step 1 Create all animations for your character. Walk, Read more

26th, December 2011 | by Kiyoshi
How Construct 2 licenses work

What Construct 2 License do I need? You can use our "What License Do I Need" tool to quickly discover which license you are required to use. A full description of the licenses we offer exis Read more

22nd, August 2011 | by Ashley
How to use the System 'Wait' actions

The Wait action in the System object waits a number of seconds before running the next action. The Wait for signal action works very similarly, but instead of a time delay waits until you use a corres Read more

22nd, August 2011 | by Ashley
Procedural Dungeon Generation: A Roguelike Game

Overview In this tutorial, we will learn how to create a Roguelike-style game. This style involves "procedural generation", which means that the level design (rooms, hallways, player/item/enem Read more

6th, August 2014 | by stemkoski
Zelda Inventory (the easy way)

Hi all,Hopefully this tutorial will help you in creating an inventory in the style of the zelda games, this will use the plugin "Dictionary". This is not the most efficient way to do it, but it will h Read more

8th, October 2013 | by LI0NHART
Building a basic board game - Board, tokens and moving them!

Introduction In this tutorial I describe one way to set up a basic board game. I'll go through creating the board, tokens and moving the tokens. It's designed to be easy to expand, so you can Read more

15th, August 2013 | by vee41