Top Tutorials

1270
Beginner's guide to Construct 2

Well done for choosing Construct 2! Let's get started making your first HTML5 game. We'll be making the 'Ghost Shooter' demo game. Try it out here first so you know what we're aiming for: a player Read more

26th, June 2011 | by Ashley
557
How to make a Platform game

Construct 2 can make all kinds of 2D games. In this tutorial, you'll be taken through the basics of making a platform game in Construct 2. If you're new to Construct 2 and would prefer to make a top Read more

26th, January 2012 | by Ashley
299
Delta-time and framerate independence

Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow computer, and 60 FPS on a fas Read more

10th, October 2011 | by Ashley
270
Touch controls and a trick to detect input method

These days it's na├»ve to assume everyone on the web has a mouse and keyboard. On the modern web, many people are now browsing via touchscreen devices like iPhone, iPad and Android phones. I Read more

22nd, December 2011 | by Ashley
233
How to make savegames

Construct 2 provides an easy way to make savegames. These allow your players to save the game , then come back later and load it from exactly where they left off . It's important for l Read more

9th, April 2013 | by Ashley
132
Asteroid clone in less than 100 events

Making a simple but complete asteroid clone in less than 100 events using C2's free edition, that is the challenge of this tutorial.To prove that it is possible, to show how it can be done (and by no Read more

30th, July 2012 | by Kyatric
126
Offline games in Construct 2

Construct 2 games work offline. So long as the game has been downloaded once while online, the user can play the game again after going offline. This is great for both iOS web apps and Chrome Web St Read more

24th, October 2011 | by Ashley
96
Parallax effect with 4 layers for Construct2 Free edition

Introduction Add a parallax effect to our games can be a great feature for create a new environment for the player, but how they work? The parallax is the angular deviation of the apparent pos Read more

31st, May 2012 | by Quique
77
How to use the System 'Wait' actions

The Wait action in the System object waits a number of seconds before running the next action. The Wait for signal action works very similarly, but instead of a time delay waits until you use a corres Read more

22nd, August 2011 | by Ashley
62
Advanced game pausing

Based on Gnome's recent A Simple Pause menu, here's a more extended tutorial.There are quite a number of things you shouldn't forget, as we will learn below! Create a Pause sprite Using a drawi Read more

14th, September 2013 | by Dan72