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Last online: Saturday, July 08, 2017 at 6:52:06 PM

Real Name Rick Grossenbacher
Website rickgrossenbacher.com
Join Date 14th Jul 2014 (3 years ago)
Date of Birth 2nd Jul 1972 (45 years old)
Location United States
Occupation Video Game Developer
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Favourite Game

The Legend of Zelda


My name is Rick Grossenbacher. I am a professional video game artist, and have been working on games since the mid-1980s.

My on-line video game art portfolio it is at:

Though I work as an artist now, I actually started out as a programmer way back in the days of the Vic-20, Commodore 64, Apple IIGS, Amiga 500, and PC-386 making games with BASIC, C++, and 6502 Assembly Language. My first "published" game was a version of Tetris for the Apple II I programmed in BASIC and Assembly for Nibble Magazine in 1989.

I'm currently in the process of making my first game in Construct 2. I'm loving C2 since it's easy enough to get a game up and running, yet powerful enough to use functions reminding me of my old programming days.

Professionally, I have contributed to games on:

Microsoft Xbox and Xbox 360
Sony Playstation 2 and Playstation 3
Nintendo Game Cube and Nintendo Wii
Nintendo Game Boy Color and Game Boy Advance
Mobile / Handheld / Tablet

Some published games I've worked on are:
PlayStation All-Stars: Battle Royale (PS3)
UFC Undisputed 3 (Xbox 360)
Rock of the Dead (PS3/Xbox 360)
UFC 2010 Undisputed (Xbox 360)
Tomb Raider: Underworld (Xbox 360/Wii/PS3)
Tomb Raider: Anniversary (PS2/Xbox/Wii)
X-Men: Legends (PS2/Xbox/Gamecube)
Wolverine’s Revenge (GBA)
The Revenge of Shinobi (GBA)
Frogger Advance: The Great Quest (GBA)
Disney’s Atlantis: The Lost Empire (GBA)
Rescue Heroes: Fire Frenzy (GBC)
Blue’s Clues: Blue’s Alphabet Book (GBC)
The Wild Thornberrys: Rambler (GBC)
Barbie Magic Genie Adventure (GBC)
Spider-Man (GBC)
Polaris SnoCross (GBC)
AMF Bowling (GBC)
Vigilante 8 (GBC)
Daikatana (PC)

Recent Forum Activity

Re: Site List: Graphic Artists
Friday, January 23, 2015 at 7:20:02 PM
Re: The Do's & Do Not's of Game Design
Saturday, December 20, 2014 at 8:08:04 PM
Re: Beat Team 2D Platform Beat'm up
Saturday, December 20, 2014 at 7:59:31 PM

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