What you may have missed in November 2012

Discussion and feedback on Construct 2

Post » Sat Dec 01, 2012 5:38 am


in November 2012





Here goes the monthly recap for Construct 2 and its community.

  • New releases

    • Release 109 (beta) - New start dialog and built-in function object.
    • Release 110.2 (beta) - Containers and experimental SCML import.
    • Release 111 (beta) - Experimental export to Windows Phone 8 and Firefox Marketplace.

    (The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the most recent release of Construct 2

      If you think you have found a bug in Construct 2 you can report it in this forum BUT
    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Join a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read How to report bugs before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)




  • Website/general





  • New third part plugins/behaviors






  • WebGL effects

  • A list of published webGL effects is maintained in the "Plugins for Construct 2" forum, and if you have some effects of your own you want to share, please post them in that forum with a title tag [Effect].
    • Outline - R0j0hound - LINK
    • Bilinear zoom - Pode - LINK





  • Blog articles

    • How can we content control our arcade by Tom: In this article, Tom turns to the community to explain the issue the arcade is concerned with at the moment: some of the games uploaded their are rather "mature" and Scirra's website is intended for all audience. How should be this situation handled, express your ideas and opinions.
    • HTML5 games faster than native? by Ashley: An article to make the point on Construct 2's performances on a new high-end computer with an amazing result. The C2 engine would appear to have better performances than the older Construct-Classic engine and a discussion about those performances.
    • IE10 review: still disappointing for HTML5 games by Ashley: In this article, Ashley keeps on discovering windows 8 features and make a comparison in performances for HTML5 games in browsers between IE10 and chrome/firefox. So results are not very much in favor of IE10 which appears as very much outdated compared to its competition, but appears to be the only working system in win 8. Another way for Microsoft to screw the web ?




  • Reminder:





  • As an added bonus, here are the links to the former "What you may have missed" topics.





  • This closes our monthly recap.
    Enjoy the last month of the year and see you in the next "edition" for a full year of "What you may have missed".Kyatric2012-12-02 15:21:19
    New to Construct ? Where to start

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    Post » Sat Dec 01, 2012 3:47 pm

    Thanks for a great recap as always!
    Scirra Founder
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    Post » Sat Dec 01, 2012 11:18 pm

    Thanks @Kyatric for this awesome recap every month. :)
    Enlik Tjioe
    Game Programmer

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    Post » Sun Dec 02, 2012 1:45 pm

    Great as usual @Kyatric! Busy month, I really needed this recap.
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    Post » Sun Dec 02, 2012 3:22 pm

    @all: Thanks for the kind words
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    Post » Thu Dec 06, 2012 3:45 am

    Thanks!

    All the new plugin toys! :D
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